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Emotions Through

Software: Houdini, ZBrush, Maya & Karma

The purpose of this project was to investigate whether emotions can be visually portrayed on a character just through the means of groom.

Character designers use colour and shape theories as guidelines when trying to depict emotion or personality in their designs. I dissected the evidence that drives these theories, which focuses on the emotional connection humans have to line, shape and colour. Through this research I created refined and precise data to drive my designs.

Each groom has been created in Houdini and built on identical models that have no initial emotions, so that there are no external factors that could affect the final result.

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