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Frank's Farm

Software: Unreal Engine 4, ZBrush, Maya & Substance Painter

Frank’s Farm is a game that I created for a university project using Unreal Engine. I wanted the game to have a unique twist so came up with idea of having the animals float away to give the game a sense of humour! This was my first time using Unreal Engine and loved the experience of creating an interactive game.  

I modelled the Cow, Pig, Barn, Windmill, Cilo, Grass and fence assets. Using a variation of ZBrush and Maya. I then textured these models using Substance Painter.

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